<?xml version="1.0" encoding="UTF-8"?>
<XML><RECORDS>
<RECORD>
	<REFERENCE_TYPE>31</REFERENCE_TYPE>
	<AUTHORS>
		<AUTHOR>Frederic Adler</AUTHOR>
		<AUTHOR>Carolin Dehne</AUTHOR>
		<AUTHOR>Gabi Reinmann</AUTHOR>
	</AUTHORS>
	<YEAR>2004</YEAR>
	<TITLE>Blended Learning in der Mikrosystemtechnik</TITLE>
	<KEYWORDS>
		<KEYWORD>Game-Based-Learning,</KEYWORD>
		<KEYWORD>"Blended</KEYWORD>
		<KEYWORD>Learning"</KEYWORD>
	</KEYWORDS>
	<ABSTRACT>This paper gives an overview about the goals and the current state of affairs regarding the development of a blended learning environment for micro-system engineering. First of all, the special challenges for university teaching and the reasons for using blended learning as well as the reasons for integrating game-playing elements are outlined. Next is described to what extent the idea of game-playing based learning is promising for micro-system engineering and both terms of game-playing and some emotional-motivational concepts - equally important for game-playing and learning - are analyzed. A goal of this project is - and this is to become clear in a third step - the development of a knowledge-based game software and its integration in a blended learning environment - this concept has likewise to be compiled. The article ends with references to multiple theoretical perspectives of this concept, which are necessary in the context of the design-based research approach.</ABSTRACT>
</RECORD>
</RECORDS></XML>