<?xml version="1.0" encoding="UTF-8"?>
<XML><RECORDS>
<RECORD>
	<REFERENCE_TYPE>31</REFERENCE_TYPE>
	<AUTHORS>
		<AUTHOR>Frederic Adler</AUTHOR>
		<AUTHOR>Carolin Dehne</AUTHOR>
	</AUTHORS>
	<YEAR>2004</YEAR>
	<TITLE>Computerspielnutzung von Studierenden der Elektrotechnik</TITLE>
	<KEYWORDS>
		<KEYWORD>"Blended</KEYWORD>
		<KEYWORD>Learning",</KEYWORD>
		<KEYWORD>Computerspielnutzung,</KEYWORD>
		<KEYWORD>Game-Based-Learning</KEYWORD>
	</KEYWORDS>
	<ABSTRACT>The focus of this paper is to explore how students use computer games and how they learn in order to combine both, computer games and learning. First of all, the reasons and subject of this study are briefly outlined. The main part of the paper aims to describe the design, instruments and sample survey as well as the results of the survey. The article ends with an analysis of the results for the design of a computer learning software.</ABSTRACT>
</RECORD>
</RECORDS></XML>